Near completion
La Fée Electronique » Devlog
So, it appears that the combination Javascript / Web Assembly is more sensitive to abrupt changes of media that a code compiled with gcc. I had constant crashes when going back to the main menu in the web browser. It turned out it was caused by the music. If the music is paused with Mix_PausedMusic(), it has to be resume with Mix_ResumeMusic() before launching a new track.
DONE
- Fields generation
- Obstacles generation
- Player 2D movement
- Interaction player / obstacle
- blocked
- destroy
- push
- Inter-field space generation (change of strategy, extended array with entry and exit field)
- Obstacles generation animation
- Import some real data
- Welcome Menu
- Sound
- Some "animations"
- Make it work on Windows!!
- It turns out OpenGL limitations are not the same on Windows. Load textures instead of making OpenGL calculate a lot of squares solved the problem.
- Time, score (only provided at the end of the game, but is it useful to overflow the player with info?)
- Aesthetics (from an other century)
TODO
- Understand that the player is stuck? Impossible. Looks like it's a family of hard math problems, N or NP depending the case, lol.
- Translations
- clean code
- github README: attribution, link media licenses.
- clean itch.io page
Files
fee_online.zip Play in browser
Apr 11, 2022
La Fée Electronique
Puzzle Game for the Game Jam "Wasted Resources 2"
More posts
- Released!Apr 17, 2022
- Too much scrolling, mouse is deadApr 15, 2022
- OupsApr 14, 2022
- Alpha test: OK on Linux, too many glitches on WindowsApr 09, 2022
- The player can move across fields and levels!Apr 05, 2022
- Project startedApr 03, 2022
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