Project started


"La Fée Electronique" ("The Electronic Fairy") will be a puzzle game. It is developed for the Game Jam "Wasted Ressources 2". The code is written in C using the SDL and it should be exported as a Web Assembly file to be playable online.

DONE

  • Fields generation
  • Obstacles generation
  • Player 2D movement

TODO

From high to low priority. Also, does it seems easy / fast (++) or hard / long (--) to code?

  •  Interaction player / obstacle 
    • blocked (++)
    • destroy (+)
    • drag (--)
    • push (--)
  • Test: is it fun to play?? 
    • continue dev or change all above?
    • balance difficulty (-)
  • Inter-field space generation (+)
  • Progression between fields and inter-fields in correct order (-)
  • Obstacles generation animation (--
    • Would be very nice, but maybe too long to code ? 
  • Test: what is needed for more fun?
    • special events? new powers? (--)
    • Is it easy / fast / worth to code?
  • Import some real data (+)
  • Welcome menu (+)
    • reuse functions from previous game
  • field clear, level clear animations (--)
    • Would be very nice, but maybe too long to code ? 
  • Aesthetic (-- ... hum ...) 
  • Sound (--)
    • reuse functions from previous game but it takes so long to adapt the sounds, test in game...
  • Translations (++)
  • Sprites instead of uni-color tiles (--)
    • uni-color maybe better than ugly sprites ;)

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