The more you divise the enemy, the more the hostility toward their leader increases.

***

Post Jam update with the features I couldn't include, and improvements proposed in feedbacks I'm able to do:

  • playable on (powerful enough) mobile
  • less CPU hungry
  • big numbers in UI
  • tuto
  • more sounds
  • an ending !
  • du français !

Originally made for the Jampley Game Jam 2025, theme : Divide and Conquer.

Squad behaviour is based on physics. Around 25h spent to develop the version submitted to the jam. 20 more hours after. Thus, there is only one type of enemy squad and there still are some strange behaviours, let's call them features.

***

  • Music modified from classicals midi files on Mutopia.org. (CC0)
  • BGM modified from recordings on LaSonothèque. (CC0)
  • Sprites home-made (you've probably guessed XD). (CC0)

Development log

Comments

Log in with itch.io to leave a comment.

funny !
nice idea and cool song !! remebers a bis to c64 times :)

Thank you for playing the game! 

The song is by JS Bach, he probably is a talented guy. XD

neat little game. I will be honest I didn't 100% understand it. I managed to get 143% hostility to red leader on my last play through with a distance of 8.02

if you are playing this, I think that distance is more important to how well you do, and if the red army becomes green that improves the hostility rating. if you get the hostility high enough you win.

I like the concept, the gameplay is pretty creative, a good implementation of theme

Thank you for playing the game! During testing, I never went further than 2 km... :)

 Green guys are defectors and the hostility does increase for each defector. ... But I didn't have time to make a clear UI, make an ending, or fine tune anything, so yes, I agree it's confusing and not really rewarding for the player.