4 candidates to an election try to tame the crowd.

Press ENTER to reload.

In the simulation:

  • 5 topics are discussed : the ideas about those topics can be polarized "green" or "red" , or in between "yellow". 2 topics are presented at once.
  • The candidates regularly make a poll on 10% of the electors to select the hottest topics and guess what is best.
  • The media regularly bring up ideas about topics and electors may change their mind.
  • Finally, each elector is attracted to the candidate presenting the two ideas fitting the best.

A submission to the Trijam #294: The 3 hour game jam, where you have to code a game in three hours. The theme was "accumulate power".

I designed the game on paper in 2 hours.

I coded the simulation part in roughly 3 hours. Surprisingly, it kinds of work.

I don't have the time to implement the "game part" where you were supposed to take the control of a candidate and try to propose the best ideas to be elected by observing polling results and crowd's reactions to other candidates ideas.

I don't have time to make any tuning (based on what anyway??). It would probably take me hours to make something playable.

No music, no attractive visuals. That's not a game (yet?), but, it's still fun to watch I think. And I'm happy with the behavior of the crowd.

Published 3 days ago
StatusReleased
PlatformsHTML5
Authorseb46
GenreSimulation
Made withGodot
Code licenseMIT License
Asset licenseCreative Commons Zero v1.0 Universal
Average sessionA few seconds
InputsKeyboard

Comments

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(1 edit)

congrats!! I'm definitely voting for you on Wednesday! :)  Fellow First 5er

(my Mac said that the page was reloaded because it was using to much memory ;)

(1 edit)

Thank you for giving it a try, fellow godotner !

Strange bug of yours :). I can run it on Firefox with 300 people without problem on my computer while I only have a low-end integrated GPU and 16Gb of RAM... and in the build I put only 100 people, just in case... I'll try to make a proper version next week-end.

Edit: and the HTML build works (slowly) on my old android smartphone too. Apple and Godot...