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  • Submission to Kenney Jam 2026

Balance-moi ça!

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Devlog

  • Kenney Jam, Godot, RigidBody2d, and a near miss
    July 19, 2026 by seb46
    In my game, I often need to return RigidBoy2D objects to their initial positions, so I foolishly thought the code below would do the trick. func _replacer_le_caillou(c: Caillou) -> void: c.global_posi... Continue reading
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Updated 13 hours ago