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Devlog
Submission to Kenney Jam 2026
Balance-moi ça!
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Devlog
Kenney Jam, Godot, RigidBody2d, and a near miss
July 19, 2026
by
seb46
In my game, I often need to return RigidBoy2D objects to their initial positions, so I foolishly thought the code below would do the trick. func _replacer_le_caillou(c: Caillou) -> void: c.global_posi...
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