<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Balance-moi ça! Devlog - itch.io</title><link>https://seb46.itch.io/balance-moi-ca</link><description>Place the correct weights on both sides of the scale to move forward.</description><item><guid>https://seb46.itch.io/balance-moi-ca/devlog/1593636/kenney-jam-godot-rigidbody2d-and-a-near-miss</guid><title>Kenney Jam, Godot, RigidBody2d, and a near miss</title><link>https://seb46.itch.io/balance-moi-ca/devlog/1593636/kenney-jam-godot-rigidbody2d-and-a-near-miss</link><pubDate>Sun, 19 Jul 2026 17:38:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In my game, I often need to return RigidBoy2D objects to their initial positions, so I foolishly thought the code below would do the trick. func _replacer_le_caillou(c: Caillou) -&gt; void: c.global_posi...</p>]]></description></item></channel></rss>